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Breath of the Wild is a bit overrated

Posted 8 Months ago by Axem Great Water

It should go without saying, but all of the below is just my opinion. I just wanted to vent a bit to get this off my chest.

I've been playing Breath of the Wild for about two weeks now. I've beaten all of the Shrines, the four Divine Beasts, gotten all of the memories, fully upgraded the Hero of the Wild armor, and did the first Sword Trial (wanted to max out my hearts before trying the middle levels again). It's definitely a good game, though it's a bit rough at the start.

That said, I don't see why so many people talk about it like it's some kind of masterpiece. I only recently bought my Switch, so I can't say whether it's the best game on the system, but it's definitely not the best game EVER, like some people say. Hell, it's not even the best ZELDA game, in my opinion. That would probably go to Twilight Princess or Wind Waker. Maybe the Link's Awakening remake.

Again, it's a good game. Not a 10/10 game, though. I'd probably rate it 7/10 or 8/10. MAYBE 9/10, for the later parts.

Honestly, the worst part about it isn't anything from the actual game. It's, like the worst part of a lot of things, the fanbase. They take any criticism of this game VERY personally.

Anyway, it's an above-average game that gets a lot of undeserved praise almost entirely because it went in a new direction, with people ignoring or brushing away any of the flaws, because it's new and shiny. Hopefully the sequel will be a bit more to my tastes. I've heard that they were hiring people to design dungeons, so if I'm lucky, the sequel might be more of a mixture of BotW and the older games.

There are 12 Replies


So, what I think I love about it - and I know this probably sounds weird given all the drama I caused by being a bit critical of it way back when - and why I think it is a great game (though yes, definitely not perfect, nor is it my favorite game) is just that there are so few games, open world especially, that feel so open. Like, BotW has a lot of mechanics and elements I don't really love, but it also rarely feels like the game treats me like a child. It's an open world game that really lets you explore. The world design is incredible. I love the visual and audio aesthetic. The combat is fine. I still really don't like how it implements gear durability. And it's never like I particularly cared much for the story or characters.

But I sunk 120 hours into it just because it let me explore however I wanted, didn't really hold my hand, and encouraged me to do so simply through its world design. Like, I *much* prefer when a game piques my interest just by seeming cool than by throwing a *ton* of icons on a map telling me to go somewhere.

I've played a fair amount of open world games at this point (as have we all really), and I don't think there's a single game that genuinely does open world better than BotW. The entertainment I felt just walking around and checking things out is something that no other open world game has reached for me, even games that I ultimately like better than BotW (like Horizon Zero Dawn.)

By no means perfect, and I'd posit that it's not even my favorite Zelda game, and I probably have more criticisms than many fans, but I think it's pretty accurately rated. There really isn't another experience like it from the past generation, or current one so far.

8 Months ago
Jet Presto

I love that the threads title is hidden behind a mature tag lol

8 Months ago
Q2
 

I enjoyed the open-world aspects, but not as much as I could have. The world just feels so empty, and the Shrines don't do much to counter that. I think I would have liked it more if there was more than just the "overworld" to explore. If it had caves and buildings you could enter, like the Bethesda games. Maybe not, though. Can't really say, since it didn't happen.

8 Months ago
Axem Great Water

I definitely agree that the Shrines don't really provide a lot of stuff to "spice it up." And I also don't necessarily disagree that the world feels empty in the traditional sense. But I found myself constantly going, "Oh, what's *that* over there?" And then I would wander over and on my way, see something else out of the corner of my eye and go, "What's THAT?" And the fact that they don't truly cut you off from anywhere was honestly super refreshing.

Can't really speak much to comparisons to Bethesda. I only played a little bit of Fallout 3, and found it to be too empty *and* bland. I don't know I've ever experienced an open world game though where seeing something off in the distance was literally all the motivator I needed to explore. BotW was a rare ope world game for me in that the exploration just for the sake of exploring was not just incredibly satisfying, but was literally the motivation for me to pour so many hours into it.

I'd have liked maybe a few more villages in the world, and maybe some more interesting side quests (there aren't really many games in which I've found side quests genuinely "good" or compelling though). And I'd definitely be into afew like, caves that function like mini-dungeons (in a way that the Shrines obviously aren't). But I genuinely enjoyed just looking around the world and the act of exploring.

8 Months ago
Jet Presto

How do you delete some one else’s thread? /s

I’ll edit this later to include my thoughts lol

8 Months ago
sniper of hell

The worst part about the game is the destructible weapons. Makes it needlessly long.

8 Months ago
Flareon

I'm not against the idea of destructible weapons, but my feeling was always that its implementation needed tweaking. I appreciate wanting me to experiment with different weapons, but it takes a fairly long time to get a weapon with durability that will last at least a couple battles. And in the early stages, it meant that I either was struggling unnecessarily to get a handle on how each different weapon type works or feels, or I was deliberately avoiding combat because I didn't feel like scrambling to find newly dropped weapons mid-battle.

Later in the game, it becomes slightly less of an issue (although the shield durability issue nearly cost me a chance to win the final battle because you have to basically parry an attack, and if you don't get the timing right and wind up "blocking" instead, it damages your shield. And if your shield break, well, you literally can't win.)

Honestly? I feel like I could have done with just slightly longer-lasting weapons. I rarely love durability as a mechanic, but I think if I didn't constantly have everything breaking after just a few uses, I'd have been less annoyed by it in BotW.

8 Months ago
Jet Presto

I think it just mainly depends on your experience... perhaps experience of games you've played similar to it in the past.

Botw blew me away with it's vastness and gameplay. It's my #2 switch game of all time, but I didn't play it again after I beat it. I don't think there will be another switch game that matches my first playthrough of botw. And perhaps that's amplified when you are in the moment when everyone is talking about it right around launch time (vs now nobody really is). Also, I was pretty new to open world games, and it's a first for Nintendo for many.

It's not a perfect 10 for me though. I enjoyed the shrines and divine beasts,. but it doesn't replace the traditional dungeons (though eventide island shrine and theaze shrine stood out) as well as a story you cms really follow vs scattered memories.. but I get the sacrifice of the latter because it's hard to have a good story when you make it non linear.

I hope botw makes it somewhat more linear dungeons and bossfights. I want a story I can follow. It doesn't need to be as huge as botw.

8 Months ago
ShadowFox08

Yeah. I don't hate the IDEA of weapon durability, but it was done pretty poorly. A sword shouldn't break after 3-4 enemies. Hell, the "legendary weapons" shouldn't break AT ALL. Though, at least they can be recreated.

8 Months ago
Axem Great Water

It's my #2 switch game of all time


Yeah. I feel you. Really hard to be 1-2-Switch.

8 Months ago
Jet Presto

I think the 2 biggest problems with the weapon durability system is that they break so quickly and there’s no way to repair them. Most games that feature weapon durability let you buy repair kits to take with you and/or go to a blacksmith in a city to repair them. A few examples of this is Morrowind, Oblivion, and Kingdoms of Amalur. I also would have liked to see caves and more traditional dungeons in BotW but I felt like the shrines were a decent supplement for those. Perhaps BotW2 will address a lot of these annoyances.

One thing is for certain, I would not expect the Zelda series to be like it used to be prior to BotW so if that’s the style you prefer then I’d recommend going back and playing the prior games. The original LoZ, LttP and OoT are currently on the Nintendo Switch online service and MM is supposed to be getting added sometime soon. I’m sure that WW and TP will get a port to the switch at somepoint as well since Skyward Sword got one recently.

8 Months ago
Q2
 

I know I played all these games super late, but there wasn't really anything that really registered for me in the Zelda franchise kinda between Majora's Mask and Breath of the Wild. So if they're making more that are in the spirit of BotW, I'm good with that, personally.

8 Months ago
Jet Presto

This thread is archived