Requests Roleplaying Video Games Entertainment & Media
Politics & World General Spirituality & Philosophy Worldbuilding
Creative Forum The Sports Center Science, Math, & Technology The Nostalgia Forum
Sexuality Hot Takes Complaints Awwww


When the real world doesn't have enough for our stories, we invent a new one. Let's share cultures and ideas and create together :)

Some Notes on The World

Posted Over 3 Years ago by elemtilas

There are 20 Replies

[unparsed][quote:14880e8215][i:14880e8215]Hotai / Goblins are a subset of Orcs in the World? Is it Hotai or Hotay? I understand them to be all atheists -- is that the case?[/i:14880e8215][/quote:14880e8215]

Yes. There are various sorts of Orcs. They are Atheists in that that they very strongly believe in the nonexistence of God. They have in their racial memory knowledge of another god -- one who is now distant, slumbering, but who will come again and drive the Orcs forth from the deep places and ravage the world. That will be the Age of the Orc, and they will become the masters of Yeola before they make it quite uninhabitable for any decent folk.

Good folk call them evil, and it is true that they love to hunt and kill, to enslave and make war on Daine and Man and Fairy alike (though they are constitutionally terrified of Elves, and with good reason). And it's true that good folk more than happily hunt down and slay Orcs in their turn. Because They are evil and We are good.

But the truth is a little different. Orcs aren't really "evil" so much as "orthogonal". They are clever and brave after a fashion; their girls are smart and learned in the way of their kind and love nothing more than tending hearth and home and family; their boys are not so smart, but take direction well and are strong and good builders and tinkers. But above all, Orcs are chaotic. When they get it in their heads that some neighbouring faction is out to get them, their fundamental paranoia is released and they go all berserk, fighting everyone that gets in their way until there is either no one left to fight or they lie dead; they destroy everything in their path with wanton abandon; they rape and pillage and kill and will go miles out of their way to satisfy the bloodlust that can not be assuaged.

Imagine what they were once like when their god filled their heads with visions of enemies!

Imagine what they will be like once again, when their god awakens and returns...

[quote:14880e8215]Imagine a generationally extended family or three of Orcs (or Hotai or Goblins (whichever is what I mean, if there is a difference)), from Yeola or Gea (whichever is correct, if there is a difference), marooned on Adiphi theists. But not totally helpless, not totally unequipped, and not totally unable to communicate. How would they cope? How well would they cope?[/quote:14880e8215]

Sadly, I don't know enough about Adiphi to answer specifically or with good context!

Orcs, as I understand & present them, are pretty smart (girls especially) and techno-manually adept (boys especially). I think they'd do okay. If they landed in one of your cities, they'd probably just find a nice cosy place to crash, find (or make) work, mange to get into trouble and in general get on with life.

On the positive side, I would guess that most Adiphians have never seen an Orc and probably have no preconceived mythconceptions about them (right or wrong), and so would be unlikely to kill them or drive them away.

I think they would just try and fit into your underclasses of society. They are very clannish and so would be very unlikely to mix and mingle with the locals on a social level.

Lastly, and slightly unrelatedly, [i:14880e8215]Yeola[/i:14880e8215] is the name of the planet as known by Daine and Teyor; [i:14880e8215]Gea[/i:14880e8215] is the name of the planet as known to Men.

Some images of Orcs, so you can get an idea:

Ragai, a male Hotay or "Green Orc"
Gruacha, a female Hotay or "Green Orc"

Over 3 Years ago

Thank you 😊 🙏 ☺️ ! I really needed this! And I expect I’ll really enjoy 😊 it!

Over 3 Years ago

[unparsed][quote:27bd7c9aae="chiarizio"]Thank you 😊 🙏 ☺️ ! I really needed this! And I expect I’ll really enjoy 😊 it![/quote:27bd7c9aae]


I'll be sure to post more here. (I also updated the previous entry with some image links.)

Over 3 Years ago

[unparsed]Far up along the northern coasts of Eosphora, beyond which lie only the waters of the Ocean of Congealed Waters, there are seven Watch Towers.

Ancient Watchtowers, seven in number, were constructed by unknown persons at some unremembered time in the remote past up along the coasts of the Northern Ocean. Their names, or rather, names ascribed to them by sawyers of old, are known (from east to west): Vorrh, Mardalf, Elroar, Minhen, Minmar, Vodalf, Ninhwath, Rimnor, Elwaloar, and Nerthar. Their builders and purpose are not so well known. No two towers look exactly alike, but each tower shares at least this feature in common: none of them have any apparent window openings or gates of any kind. How one is to enter, or even if one may enter, and whether or not one may look out are all unknown to the Wise.

Below are some of the learned speculations of The Wise and even epic saga crafters, for a location so remote and romantic as the Wastes of Weem can hardly escape the notice of poets and story tellers alike. The Great Northern Road passes by the Watchtowers, or most of them anyway, and they can be seen in the distance from the road by anyone who travels that lonely & forsaken way.

[list:f37912fbfc][*:f37912fbfc]Ancient legends tell of seven wizards who built them to guard against some kind of nastiness coming out the northland beyond the sea. But of course, there's nothing there but grinding ice and no one lives there except white bears. And Sentocleues, if some other old stories are to be believed.

[*:f37912fbfc]It is said that the line of Watchtowers that run along the north coasts of Eosphora were built by "the gods" in ancient times to keep guard against the "Dark Land to the North" -- though of course, no one in modern times has any idea what that land could possibly be. All they've ever known up there is white bears, killer whales and the congealed sea.

[*:f37912fbfc]It is said that they were built by powerful wizards many ages ago in order to guard against the [Northern Land]. But none now ken what this country must have been, for all that lies in the North be cold seas and mountains of ice.

[*:f37912fbfc]It is said that in ancient time, even in the days of Sir Eisenmain, the Watchtowers stood tall and haughty along the coasts of the Ocean: [i:f37912fbfc]"...the Towers where baleful Watchers ever look to the northwards towards the distant Grinding Ice of the congealed sea where in ancient time the lands of the Dwimmerdwere sank beneath the waves. For it is said that when the Ice at last marches south and seeks dominion over the land, the Watchers will gry out their dire warning. Then the noble warriors of the Unvanquished Sun will ride out from Southlands and come to the defence of Gea. But in those distant days, warm yet were the waters at the Watchtowers' feet and their mournful cry unheard for many ages."[/i

[*:f37912fbfc] There is lore concerning the Seven Wands of Weem[/i:f37912fbfc] that refers in some way to the ancient Watchtowers that line the coasts in the far north of Eosphora.[/list:u:f37912fbfc]

Lots of lore and learned speculation, but precious little fact!


Over 3 Years ago

Lots of lore and learned speculation, but precious little fact!

It would almost have to be that way; which, I suppose, is why it so closely resembles primary reality in this aspect.

Do you mind giving etymologies and/or glosses of the proper nouns, or some of them? I’ve just recently realised you have those in your backstory; and they’re usually interesting and frequently fascinating.
I realise this phpBBoard (the CWBBoard) isn’t a conlanging board, but I’d like an occasional glimpse into the scaffolding of the “naming” part of your conlang(s), when the entity named is actually part of the story you’ve just posted or are just about to post. And maybe sometimes you can actually work the etymology/gloss into the story itself!

Suppose you did a story about me going to the supermarket and then checking out. It just wouldn’t be realistic if you didn’t include the mandatory conversation between me and the cashier about her name, its meaning(s), and its country(ies) and/or language(s) of origin!

Or, if I buy a “fruit punch” that’s a mixture of only four fruit juices instead of five, I’m going to tell the nearest stocker that it’s mislabeled, because “punch” means “five” in Sanskrit and Russian and several other IE languages. They won’t do anything with the information, because (a) the error is the manufacturer’s, not the store’s; and (b) I’m going to buy it anyway, because I like mixtures of four fruit juices almost as much as I like actual five-ingredient punches. (Cocktails only require a minimum of two ingredients. I like more than that.)


Executive summary: I’m a huge nerd, and don’t care who knows it.
I bet there’s at least one person like me in one of your conraces in one of your conworlds.
Maybe there are two or three and they sometimes meet!

Over 3 Years ago

[unparsed][b:84e82dadf2]Auntimoanian Justice[/b:84e82dadf2]

Auntimoanian justice has evolved considerably and represents a much more enlightened understanding of jurisprudence than some of the older systems used in the region. Auntimoanian justice divides crimes into three broad categories: major, minor and minimal, and their punishments are incrementally less harsh. Major crimes are those that involve destruction of person or property, such as murder or arson; minor crimes involve some grave injury to person or property but not the extent of destruction, such as assault, rape or burglary; minimal crimes are those mundane offences that people are prone to commit while acting carelessly, such as traffic offenses or hawking things from a cart without a license. Major crimes are tried in the high court or quarter courts and may be punished by death, banishment, debt slavery or a term in prison. Minor crimes are handled by the provincial or city courts and may be punished by a term in prison, heavy fines, a stint in the debtors prison or workhouse internment, lesser banishment and certain "bodily trials" (which amount to a kind of torutre). Lastly, the minimal cases are heard by jurists in commons courts and generally involve punishments of fines and perhaps workhouse internment.

Auntimoany has also instituted a balanced series of "fines and incentives" that are designed to encourage citizens to engage in healthy industry while at the same time discourage them from lapsing into less savory activities. Some of the incentives are financial, like tax reductions. But of course, incentives don't have to be financial. Royal hallmarks may be granted to companies who exemplify sterling qualities of ethical business practice and quality merchandise, for example. Of course, some of the "incentives" are more like the minor official saying: "we'll only assess the fine of 64 dalers for the rats breeding in your eatery's middens, AND if you muck em out toot suite, we'll suspend that 'suspended by the heels for a fortnight in the Pit of the Forty Ravenous Wargs' bit that you so truly deserve. Hey, what an incentive is that!"

That said, you certainly don't want to end up in a courtroom if you can avoid it!

Generally speaking, the court is a place both terrifying and full of splendour and pageantry. In Auntimoany, capital cases are always public affairs and are always heard in the grandest of the city's court rooms. In modern Auntimoany, the court room looks something like a church inside: lots of wood panelling and wood benches for the audience to sit on. Decorative woodwork and carvings are everywhere in evidence. There's usually a gallery or two some twenty feet above the main floor to accommodate extra onlookers. Allegorical depictions of Justice and Mercy figure prominently in the room's decor, usually in the form of icons, even if [i:84e82dadf2]actual[/i:84e82dadf2] Justice and Mercy only rarely make an appearance in the room. Towards the centre of the space is a railing that separates the audience from the place where the action happens. In a slightly lower level is a curved dais where the panels of Prosecutors and Advocates argue the case. Another level below them is a round cage-like structure where the condemned is stationed. Along a raised dais beyond this area sit the King's Learned Men that constitute the Grand Jury of 12 doctors and philosophers who argue the merits of the case as laid out by the Advocate and the Prosecutor, and who "read" the attitude and expressions of the condemned and comment on his guilt or innocence based on his actions. It can be confusing, if you're not used to such things, especially since it seems everyone is talking at the same time! High above this tableau and behind an ornate wooden desk sit the panel of three or seven judges. Somber of face and saying nothing during the trial, the chief, who sits in the middle, only strikes an ancient stone martell upon the thick wood of the desk. This signals the start of the trial, and later, as we'll see, will signal the end. The space within the courtroom itself is generally quite dark: the prisoner can be seen very clearly, as light pipes throw a harsh illumination upon his cage, as if they would illumine his every fault and examine his every flaw; the lawyers are also pretty well lit, though not so brightly. The King's Men sit in semidarkness and the judges can not be discerned at all, unless one of them leans forward and some part of his face catches the light. Really kind of scary! Especially for the condemned...

During the trial, the bailiff will enter the chamber and bang his cudgel on the floor thrice and call the place into order. (And if order isn't achieved, he can use that same cudgel on the head of any out-of-order miscreant in the place!) Everyone stands respectfully while the panel of judges, all wearing scarlet red robes and pointed hats over their grey wigs, process in from the back, and enter a small doorway near the front where they go up to the bench. Then come the King's Men, all wearing the various colours and robes that denote their speciality or school of philosophy, and quite the garish procession they make! Then the Advocate and the Prosecutor enter, wearing black robes and tall horsehair wigs and long white collars. Usually, a single side drum taps a constant beat while all these folks enter. Once all the court are arrayed and settled, a pair of kettle drums strikes up a dirgeful tattoo. Then the condemned arrives to the jeers and hard crust throwing of the crowd. Led by two bailiffs, he is taken down into the cage and secured there. Here in the cage he will remain locked for the duration of the trial, and often must suffer trial in silence -- it's not a forgone conclusion that he will be able to speak in his own defence or even answer the calumnies and innuendos sure to be hurled about with gusto by the Prosecutors! The first bailiff bangs his cudgel on the floor again and the clark reads out the charges and name of the condemned: "Hear all Men and Daine present! Stands accused in these Halls of Justice of capital murther, the heinous and brutal slaying of Widdow Middlewhite, formerly of Stonecutters Row and now awaiting justice in the City Morgue, her killer Wandulf the Butcherman, a[i:84e82dadf2] blaoweman[/i:84e82dadf2] of the same Stonecutters Row. Harken now and know that Justice shall fall upon the rightly accused!"

The usual order of business, once the martell is struck, is for the Prosecutor and Advocate to state their cases, and each gets the right to pose Questions of the condemned criminal, though they don't always. Since Justice is a priviledge that many can not quite afford, the Advocate usually doesn't know a whole lot about the case and will try to sway the judges with flowery rhetoric and Questions that try to put the condemned person in as a good light as he may. The crowd, always looking for a good time at the expence of the man in the cage, rarely falls for it and continues by heckling the poor Advocate. They often cheer when the Prosecutor asks some cutting Question like "Soe, sir crippleshanks, what proof can thee offer their Honoures that you wasn't the one what done in poor Widdow Middlewhite?" The crowd all laugh, because they know the poor bastard in the cage has no more hope than a light frost in Hell's garden of being able to offer any kind of proof that the judges would accept in his defence. They also like the running commentary and cutting wit provided by the King's Men who also have no actual knowledge of the case, but feel quite free to comment on the condemned man's obvious mental, moral, physical or attitudinal deficits. If he is a Daine, it goes all the worse for them -- their innate honesty and fundamental ignorance of human injustice always get the crowd howling. It's not all horrible -- if the victim is really a well known knave himself, then chances are good the King's Men will not hesitate to heap the criticism and the blame for the crime upon the dead man -- and it is indeed quite possible for the judges to return a guilty verdict upon the offending corpse, if they feel the accused was justified in killing.

Needless to say, if you haven't hired a good lawyer and if you haven't brought in your proof and thus can't demonstrate your innocence, you have little hope of winning the trial. The only hope is throw yourself on the mercy of the Court, and as you can imagine, there is precious little of that to be meted out. If you're a member of a certain number of social classes, it's guilty unless proven innocent. Even if you're wealthy, there's no guarantee, but there is a greater likelihood that the trial will be fairer and such often result in a lighter punishment, such as exile, or if circumstances warrant, complete exoneration.

All that remains, really, once the arguments are concluded is for the panel of judges to retire and deliberate on the Penitent's fate. This he will know even before the chief judge speaks -- when the judges return from chambers, all wearing bronze masks now to symbolise impartiality, and the chief puts on his red cap, a low cylindrical affair with a slightly poufy octagonal bit on top, the Penitent just knows what will happen next, and judging by the muted gasps and murmurs of satisfaction from the audience, they all know too. The stone martel will again bang hollowly on the ancient wood of the rostrum and the chief judge will speak the only words the Penitent shall have heard from the bench during the whole trial: "Wandalf the Butcherman of Stonecutters Row! Know now that Justice is being done upon your body for the crime of murther, for the Law mandates it, Justice requires it and our dread Sovereign accedes to it. Hear now o Man and cower before your fate, for the Law commands me hand down to you the Dread Sentence: that you be henceforth braced and banded, be transported from this place to that place where your life shall be made forfeit. It is the sentence of his majesty's Justice that you be taken ..." (Right about now, everyone in the courtroom, poor sod in the cage included, is beginning to anticipate a jolly old hanging! Huzzah!) "... taken to the Halls of Amouraz..." (And now the gasps from the audience turn from satisfaction to dread at the hearing of the name of that horrible place, and as often as not, the knees of even the hardest criminal will buckle just a bit, if he doesn't whiddle all down his trousers.) "... the Halls of Amouraz in the walls of which shall you be immured, where you shall hear naught but your own pitiful moan and where you shall see naught but the darkness engulfing you and where you shall wait until the Lord of Hunger and the Lady of Thirst consume your body and at last your mouldering litch shall fall to the floor and your rotting bones shall lie in the dust of it til the end of all worlds." Three bangs of the stone martel signify the end of sentencing, the judges all depart the bench and the bailiffs whisk away the Penitent to await his fate. However, those three terrible bangs of the martel don't signify the end of proceedings -- but rather a simple change of scene, for the theater that is Law and and the drama that is Justice is just setting the scene for Act II...

Over 3 Years ago

[unparsed][size=20:92bd90cecc][b:92bd90cecc]Grey Markets and the Underwharves[/b:92bd90cecc][/size:92bd90cecc]

[size=15:92bd90cecc][quote:92bd90cecc="bloodb4roses"]I'm trying to work this out for my own world, since they kind of interact with each other.

So whether fantasy or scifi or anything else, does your world have markets in a physical sense? Do they barter or buy things? do people bring what they make or offer their services, and take what they need?[/quote:92bd90cecc]

Generally speaking, there are indeed markets (of various sorts) in the World. In many places, markets are kind of generic in nature, especially in more remote areas. A region's grand suq might simply be a gathering of local farmers, hunters, trappers craftsmen and wandering traders who gather at a known place and time to exchange what's to be exchanged. Money may change hands; furs may change hands; sex, food (particularly imported goodies) or other services may also figure in to the mix.

In more civilised places, markets tend to be more specialised: there are, for example, fish mongers markets, there are textile markets (for things like carpets and wall hangings), there are bronze goods markets and meat markets. These tend to be kind of wholesale affairs: the bronze goods market is to be found where the district of the bronzesmiths intersects with the main thoroughfare. Of course, money will be the primary medium of exchange, but that doesn't mean other modalities of exchange and services of a highly cultured sort won't also figure in to the equation. But ordinary folks don't generally shop in such places -- obviously the makers are interested in selling by the dozen or score, not so much by the unit. There are shops that sell such goods in the public market places in other parts of the city, as well as in outlying towns and other cities that don't have such manufactories located within.

[quote:92bd90cecc]What, if anything, are considered luxuries and why? Are they rare, difficult to make or just difficult to transport?[/quote:92bd90cecc]

Rare commodities are, as one might expect, generally coveted as luxuries. Exquisite objects wrought with fine skill as well. A hunk of raw jade or a huge ruby might be valuable, but a hunk of jade or a huge ruby carved into a delicate flower will be much more valuable.

Let's see: among the Daine of Auntimoany, for example, the furs of white bears from the Northlands are considered a luxury. Among the Men of Auntimoany, the long feathers taken from the red-winged Daine of the wildlands are valued rather highly. Daine don't really value metals as precious commodities -- they're as happy with a bright bracelet of cunningly wrought bronze or silver as they are of platinum or gold. It's not that they don't understand the value other folks place on the metals, just that they like a bit of bright-shiny and don't much mind what colour the metal is! They prefer silver over all other metals, when it comes to jewelry.

[quote:92bd90cecc]What are the fashions where your story takes place, not just for clothing, but accessories, hairstyles, etc? How are luxury items used (if they have them) to show someone is part of the upper reaches of society? Are there any "low quality" replacements that middle and lower classes use instead?[/quote:92bd90cecc]

Among Men in Auntimoany, what is fashionable now with the ladies is high powdered wigs, long flowing gowns of a Minoan cut, Daine feather fascinators, Gnomic music and having your future read in the braids and curls of your hair by none other than Reginald the Pomatomancer.

Sure, there are lower quality replacements that middle and lower class Men must make do with if they are to emulate their social superiors! They might substitute the feathers of a local Daine, who generally have black or dark blue feathers, that have been painted red in a local workshop. But at fourpence hapenny per, rather than eight dalers per for the real thing, the deal can't be beat! The upper classes might enjoy their musical dinner concerts in a high class & high price environment; folks of lesser means will enjoy similar music at a lower cost establishment or perhaps even at a free public concert.[/size:92bd90cecc]

Over 3 Years ago

[unparsed][size=20:b6a89df1e3][b:b6a89df1e3]Daine: Some Notes on Sex, Gender and Reproduction[/b:b6a89df1e3][/size:b6a89df1e3]

[size=15:b6a89df1e3]Daine come in two biological sexes (for convenience sake, female and male) and four well understood physiological genders. They don't understand gender as a "social construct" or as a thing that, apart from physiological change, one can decide for oneself.

All Daine, regardless of their sex and gender, begin life as "undifferentiated females". Basically, if you could see a very young baby in utero, it would kind of look like a girl (no penis, you see), but may or may not actually be a female. There is a small raised circular mound where the urinary orifice is located, but there is no genital tract as of yet.

First we have to understand the three key ingredients: genetics, hormones and dwimmery. These are the three factors that will determine a new baby's sex and gender. Genetic material arrives in the girl's uterus, as one might expect, in the form of an ovum (from Ma) and a spermatozoon (from Da). Like with other living beings, there is a complex dance during the exchange of genetic material (I know it's not XX+XY, but I don't know the details). This is the first determination of sex. Things like mating position, emotional state, orientation with regard to ley lines and thaumic & magnetic fields work one way or the other towards the second determination of sex. These other, environmental, factors tip the balance and may overpower simple matters of genetics.

The third determination of sex comes a little later in the form of hormones. A phenotypic male baby comes about when the genes and environment play nice and the testes produce testosterone. When this happens, male genitalia develop and later on in life, "male characteristics" will develop: in some populations, boys get a little body hair, they walk differently, they think and behave differently. A phenotypic female baby comes about when the genes and environment play nice and she starts producing estrogen. Later on, breasts will develop and she'll walk and talk and think and behave like a girl.

But there are two more (sub)genders:

Of of these are the "changed" males. Basically, what makes a boy remain a boy is the suite of hormones produced in the testes. If those go away, the boy will become a girl within a period of about a month. If he has any hair on his chest or arms, that will disappear; male genitalia will be resorbed and remodelled into a pseudovagina; breasts will develop.

This [i:b6a89df1e3]Change[/i:b6a89df1e3] can occur at any time during a boy's lifespan. The most critical time is during late childhood and early youth. Like with teenage Men, young Daine in their growing up phases can be a little difficult. If all of a sudden, a boy starts turning into a girl, well, you can imagine the psychosocial upset that will cause! The Change, while extremely rare, is one of the leading causes of youth suicide among Daine males. If it happens that the testes never descend, they will become damaged and necrose, but the little boy will probably be too young at that point to be seriously affected. If it happens later in life, a fellow might be philosophical about the whole thing. New life adventure and all that.

The key here is that these subgenders all retain their male genetic basis and their male behaviours and mindsets: they still walk and think and behave like boys even though they look like girls.

The fourth subgender is a very rare genetically disordered female. These girls lack the genetic basis to form either female or male genitals. So they retain a very primitive physique. They have no genitals: a kind of urogenital groove or ingagination develops, but there is no mucosal tissue, no uterus, etc. Just the slightly elevated remains of the urinary orifice mound. Physically, these girls are very thin (and Daine of both sexes are already very thin & gracile in appearance!). Daine females lack prominent breasts and these girls' are even less pronounced. They are typically frail and easily injured, but heal as quickly as any other Daine.

In addition to these four genders that Daine themselves recognise, there are further subdivisions of male and female that come about simply because of a multiplication of or crossing of the inherited genetic material. These typically manifest behaviourally rather than physically. In the West of the primary world, we might call these secondary genders "nancygirl" and "tomboy"; Daine cultures have their own terms for these phenomena.

Hopefully that explained without muddying the waters!


(Also: On topic! for which, thanks!)[/quote:b6a89df1e3]

I manage to keep things on topic every now and then!

[quote:b6a89df1e3]BTW: Most male birds start forming a penis as embryos; but then destroy it (killing its constituent cells and reabsorbing the resources to use elsewhere) before hatching.
I’m sure you’ve seen the “duck penis” videos on the interweb.
For birds who do have a penis, the semen doesn’t travel through a tube when they ejaculate; instead it travels along/through a groove.
Is anything like that true of the Diane?[/quote:b6a89df1e3]

No, they're mammals, so they have a more usual arrangement of penis & baculum.

[quote:b6a89df1e3]BTW did you say whether the Diane are öoparous or viviparous or what?[/quote:b6a89df1e3]

They bear actual babies. Often alive. Gestation times vary considerably by subtype from about six months in smaller folk to as much as ten months in taller folk. Also, it might be noted at this juncture that a Daine's spermatozoa are relatively quite large. Still microscopic, but probably about an sixth or a fifth the size of the ovum. They are also sent in far fewer numbers. Perhaps six or twelve at a time.

As an aside, I always wondered at the term "viviparous". I mean, are there any animals that regularly reproduce moriparously? Kind of an evolutionary dead-end (pun intended) that.[/size:b6a89df1e3]

Over 3 Years ago

[unparsed][size=20:6200b24e4e][b:6200b24e4e]Daine Grooming Practices[/b:6200b24e4e][/size:6200b24e4e]

[size=15:6200b24e4e][i:6200b24e4e][b:6200b24e4e]"Ow! Ierennio! That hurts!"[/b:6200b24e4e][/i:6200b24e4e]

Daine have long hair that wants combing and long wings full of feathers that want preening. And who better to take care of these things
than one's own sibling!

In the picture below, Ierennio (on the left) is wielding the [i:6200b24e4e]tamac[/i:6200b24e4e], or comb for the hair, on his brother Rethia.

On the floor by the knife is a [i:6200b24e4e]carman an tyellow[/i:6200b24e4e], which is a simpler comb used to preen the feathers.

[i:6200b24e4e]wayram! didi-Rehtia : ar-luruota-ng-hwarevehereth damo-yrman hoyo we-ateh-hwares esat le-tuetuesta we-ateh talgare-ng-tamaccang![/i:6200b24e4e] —
Huy! Look, Rethia! I can't really even begin to braid your hair until I struggle through combing out all the unsolvable knots and tangles!


Over 3 Years ago

[unparsed][size=20:a5b9b23870][b:a5b9b23870]Mind~Body Control[/b:a5b9b23870][/size:a5b9b23870]

[size=15:a5b9b23870][quote:a5b9b23870]It would secondarily, I think, be control of the victim’s desires. The controller would make the victim feel that they wanted to do the thing the controller wants them to do. If the victim is sentient they might realise the desire is abnormal, and wonder why they’re feeling it; and it might be chancy whether or not they could resist it.
Thirdly I think the controller could actually distort the victim’s senses.

I think they wouldn’t often take control of the victim’s “voluntary” muscles and, leaving them conscious but helpless, make them do as the controller wants. That would almost always be too much work in my opinion. [/quote:a5b9b23870]


In The World, such magic is similarly rare and difficult. You can only take control of someone's else's muscles for a very short period of time, and not very efficiently even then. As you say, it's too much work! Sometimes that mere moment is all that's needed. If you can get hold of, say, someone's cardiac muscle and stop it for a few seconds, that might be all you need to kill an opponent. But if they're strong enough to withstand your assault, you certainly won't get a second chance!

As far as control of voluntary muscle movement goes, there is a kind of thaumology that some Daine queendoms make use of, for example, to control large beasts of war. Down in the Southlands, for example, they have great big animals rather larger than an oliphant but looks kind of like a big stripey-spotted moose. They make use of a kind of acupuncture system: they stick needles into the animal's flesh, attach the needles to the control room and the battery room. When the commander wants to go forward, the order is given and the viagators insert metal icons into little holes in their control counter. The electrical circuit is completed and the beast is prompted to move in the desired direction & velocity.[/size:a5b9b23870]

Over 3 Years ago

A pleasant journey through the Little Kingdoms along the White River in the Eastlands, all nice and mapped out!

Map segments 1 to 3
Map segments 4 to 6
Map segments 7 to 9
Map segments 10 to 12
Map segments 13 to 15

Over 3 Years ago

Most, if not all, of the links to the CWBB in your Original Post on this thread, are now “dead”, or at least don’t go to the link you need them to go to.

Over 1 Year ago


Most, if not all, of the links to the CWBB in your Original Post on this thread, are now “dead”, or at least don’t go to the link you need them to go to.

Apparently, this subforum is going to be disappearing soon, too. Take a look at the Peaceful Transfer alert thing.

Over 1 Year ago

Can we save everything?

Over 1 Year ago

Nothing's disappearing; worldbuilding can go to wherever GTX0 goes from here (which I recommend) or it can go back to the cwbb (which will become a subdomain of gtx0). If the newest plan falls through and no one else wants to maintain gtx0, there will still be options.

Over 1 Year ago
Sky's the limit


Nothing's disappearing; worldbuilding can go to wherever GTX0 goes from here (which I recommend) or it can go back to the cwbb (which will become a subdomain of gtx0). If the newest plan falls through and no one else wants to maintain gtx0, there will still be options.

Fair enough!

Over 1 Year ago

Most, if not all, of the links to the CWBB in your Original Post on this thread, are now “dead”, or at least don’t go to the link you need them to go to.

Something always gets misplaced after a move!

I'll definitely get the early posts cleaned up one of these soon days!


11 Months ago

I look forward to that!

11 Months ago

It'll be a bit weird to fix because the CWBB has moved, the GTX0 database changed, and now the domain has also moved, but we'll look into fixing links so they point to the right place.

11 Months ago
Sky's the limit

It'll be a bit weird to fix because the CWBB has moved, the GTX0 database changed, and now the domain has also moved, but we'll look into fixing links so they point to the right place.

That will be good!

11 Months ago

This thread is archived